MODEL DIGITAL AGE WORK AND LEARNING
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
- Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.
- Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.
- Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats.
- Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.
REFLECTION
Standard III is in my opinion the most fun of all the standards. The requirements for Standard III are in place to make sure that teachers are up-to-date on their technology training and the many uses that technology can have in the classroom. Creating a website is a fun yet challenging task. Below I have an example of a website that I created using Adobe Dreamweaver and HTML. With all the technology that is available to students and teachers today, it is important for our students to understand how some of the technology works. Having students create a simple website about themselves or a given topic, will help them understand the internet a little better. Skills such as understanding HTML and programming HTML are in high demand on the job market. The internet is here to stay so educating our students by creating a website is a fun, yet effective way to demonstrate fluency in technology systems. A website could also incorporate a blog or commentary section that would all for students, parents, teachers, and the community to come together through the use of digital tools. Also, students can use technology such as Google Sheets, Microsoft Publisher, or Microsoft Word to create an introduction page about themselves. This particular activity is very beneficial in the virtual classroom. The creation of an introduction page allows students in the virtual classroom to get to know one another on a more person level, without having to actually meet in person. Standard III stands out as the standard that wants students to be creative and innovative with technology and its uses in the classroom. The last artifact I have to demonstrate my satisfying Standard III is a GarageBand project I made. GarageBand is an Apple product that allows students to create music using virtual versions of all types of musical instruments. Allowing students to create their own music is an excellent use of a digital tool in the classroom. This activity could easily be integrated with any subject. For example, students could write a short story and then produce a sound track to be played in the background while their story is being read. Using all three of the technologies in my artifacts I have listed below would be beneficial to any student, as these skills are required in the workplace today. I believe that through the uses of technology seen in my artifacts below, I have satisfied the requirements for Standard III.
FUTURE LEARNING GOALS
My future learning goals for Standard III consist of staying abreast of the latest instructional technology tools. Specifically, new and innovative technology systems that can aide in the student-learning process. Also, maintaining a working knowledge of the latest software, technology and online learning platforms, web coding languages, and how they can be used in the in-person and virtual classrooms, will benefit me as an instructional designer.
ARTIFACTS
Click on each icon below to view the artifact.
Copyright © 2015 Robert Gatewood, M.Ed. Last updated November 11, 2015. All rights reserved. Reproduction in whole or in part, without express written permission of Robert Gatewood is prohibited.